In the end it was a bug. I had to do multiple (as many as 10) renders in order to get enough usable footage without flickering that I could finish my conform.
To adobe's credit they listened, replicated the issue and said that it was something that they will issue a patch for very soon...hopefully in the next couple weeks.
The software is not up to full production spec in my opinion at the moment, so I would recco trying it out but very cautiously and certainly not on an important piece. However, the rapid response I received let me know that they are really committed to making it great and much more user friendly.
The one thing I could say is that it was damn fast and handled R3d's quite nicely...even without a red rocket, which it does support.
Play with it. But be forewarned that it might hold your footage hostage in the end.
That's good to hear about a patch in the not so distant future. I think I tried 15 renders before I could get usable grades for my piece.
If you have any trouble with SpeedGrade, please post a bug report in the official SpeedGrade forum: http://forums.adobe.com/community/speedgrade - please include background info (OS, system info, graphics card, driver version).
Please also make sure your system is up to the specs at at: http://www.adobe.com/products/speedg...ech-specs.html
Systems outside those specs generally may work, but especially with high res footage like RED you can run into issues.
SpeedGrade is, well, speedy. Interface is clean and intuitive. Performance is unreal. In my brief testing I have found it impossible to knock it out of real-time using Radeon HD 7970 and Catalyst 12.4. Will be testing a GTX 670 whenever I get some time, probably next week.
Can't wait till adobe adds the Radeon 6790.
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