Wes - I'd like several things.
1. A way to apply AE or OFX plug-ins as the first layer or node. The only way we can use something like NeatVideo as the first operation, is to apply it in AE/Premiere and then output DPX that SG can read. We can't send the R3Ds to SG and then apply our effects as the first layer or node in SG.
2. In some perfect world, if SG could act as a layer in AE, we'd be able to do things to the R3D before and after SG operates on it - working the entire time from R3D files.
3. I'd personally like to see a power-user mode with a node interface for SG.
You compete against Resolve that has nodes, and many are used to Nuke/Fusion and other interfaces that are node based. It's like pulling teeth to work in a non-node based interface - and that applies to AE also - AE really needs nodes. There's zero downside to having nodes available, but a lot of downside to not having nodes at all.
BTW - very glad to see your interest here - even if RED users may be a minority of CS6 owners. If Apple had had the same interest in their user's needs, we wouldn't be having this discussion.
Of course, there's a certain cache in saying Fincher's Dragon Tattoo was stabilized in AE, and if you court RED users and make it easy to use R3Ds in AE/Premiere/SG, it certainly can't hurt your reputation as so many of the big movies use RED.
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