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Last edited by Chris Jordan; 06-12-2012 at 07:34 PM.
The above sentence is the important one but I'm not going to comment on that further lest I get anyone in trouble. But they certainly aren't the norm--for good reason.
And many of those apps run dramatically faster on Windows that you list. Most of them run fastest on Linux (when you can get it working).
As to the "refresh"
The 12 core Mac Pro should score about 13,774 on passmark
The GPU in the Mac Pro should score about 1,693
A single new $600 ivy bridge quad core chips can manage that passmark score.
A $200 Nvidia card can easily double that in OpenGL and quadruple that for OpenCL.
Throw in a Motherboard, some RAM and you're looking at a $1,000 system which in some areas is twice as fast but in many areas is at least as fast for 1/4 the price. That's an idiotic business decision. You can literally build out 4 machines for the same price and setup a small render farm.
If you think you can't deliver interesting work in 2012 on a 2010 12 Core Mac Pro in an efficient way the problem is with you not the hardware. If you think your work relies on always having the latest processor and chipset from Intel then you should probably be benchmarking, overclocking and reviewing hardware and not making films as you are probably spending more time thinking about hardware than about film-making. If you think your business will collapse because someone didn't release a new computer (or camera. . .) when you expect you probably shouldn't be running a business.
Yes, please tell me more about the amount of processing power you require to make your work...
totally agreed, there are way more important things than gear and i love luma's work and i don't care what hardware or software they used to do it. good artists make good things with whatever they have available.
there is some balance there, however, when you want to talk about efficiency, profit-margin, and turn-around for an artist or studio. if i invest, say... $2k in a new setup that doubles my rendering time... i can guarantee i'm going to recoup that money. and even if i just break even, at least i'm spending more time actually doing stuff (better work), less time rendering, and more time having a beer or hanging out with friends/family when it's finished.
so it's not all about the latest-greatest never-ending story, and it's definitely not about choosing any particular platform, but you've just got to figure out what makes sense for you... then recycle your old machines and make a renderfarm, or take it home, or give them to some schools, or the underprivileged. everybody can win.
the real point is that we don't need to get caught up in emotions about things that don't have emotions themselves, except maybe our ecosystem - but definitely not computers and tech (unless it's hazardous). even red... love those guys, as i just mentioned earlier. but if it makes sense for them to start delivering consumer/prosumer products, i may have to rely on a different source for my professional needs. it's that simple and it's not a big deal, just wise business.
If Apple abandoned the Pro market, they would be turning their backs on their core principles. Anyone who's read the Steve Jobs bio can expect to have a few take-aways that serve to guide one on what to expect in the future.
Apple's strength lies as much in what they don't do as much as what they do. Jobs simplified the product line and has always kept the Pro line as part of the ecosystem. They won't enter any market that they can't dominate or "control every aspect of" or they "get their asses handed to them." (Jobs).
http://pogue.blogs.nytimes.com/2012/...ws-from-apple/
You think Apple will leave the precious authoring space to the PC? When all content is destined to be viewed on their products? Won't happen.
Brian and Andrew, great posts :)
What ever works for you, works for you I always say ;)
... as long as i can plug multiple monitors (3+) on the retina book and expand over thunderbold ... i thnk, i am fine. ... :-)
But boy was i waiting to see a "high tuned super monster big box" to place under the table and put my legs on ... hehe ...
so, retina book is next ... :-)
You win clients and keep clients by always meeting our deadlines and being able to make timelines that others can't. Hardware, software and workflow are all integral in addition to talent. If one person is making 10 revisions per hour and you're only making 3 and both are equally talented, the person making 10 revisions per hour is going to produce better work for the same money. The more revisions you can make in a day the more risky changes you are likely to try. And more chances you take the more likely you are to find something new and interesting. And every time you get out of the flow to wait for a render... your concentration is broken, you're more likely to get distracted... In the case of 3D the speed of your processors directly dictates how much detail you can add.
The question isn't "can you deliver interesting work" the question is "How interesting can I make this before it goes on air?"
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