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I'm relatively certain the OP wants full quality files not 1k simple-debayer proxies.
I'm relatively (aka more than 50%) certain that you can't do a full 1080p debayer/downrez in anywhere near real time in scratch.
Processing times for full resolution (which is what you want to go to if you are planning on downscaling currently) are what they are. Scratch doesn't magically make it happen 24x faster.
RAW might offer the maximum image quality. But 10bit HDCAM SR in 1080p is pretty freakin' good. You add another $20,000 in electronics and you could choose which is more important. If price and time was of no object then the RED would have a 1080p out option, 60p redcode at 100MBs options and much much more, consume enough energy to fuel a small star and fire laser beams.
Of course I'm relatively certain whatever this playback device is that they're intending to announce at NAB should fit the bill (I'm assuming it has HD-SDI 1080p output from an attached REDCODE drive (and who knows it might be a pretty penny less than $20,000. But that doesn't do anything for people now.
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Anyway all of this is beside the point. The correct answer is:
Add another $20,000 in computers. (10x quadcore machines, GIGE Switch, SAN, Rendermanager) and start distributing the load. That's the only fool proof solution to delivering a 1080p master in close to real time. Or you could sell your HDCAM deck and pay someone $60k a year to manage your $40k renderfarm and really zip along. Or you rent processor time on a dedicated renderfarm.
Convert to a 1080p RGB Format. And then you should be able to transcode to DNxHD like you're doing from HDCAM right now.
Mark is a cheater. :D
Edit:
P.S. Is this unmentionable enhanced processing as good as a 4k debayer -> 2k RGB conversion? Can it go to any arbitrary resolution or is it exploiting a supersample algorithm in the debayer process that limits it to 1/2n resolutions? Is it taking all 4k sensor sites into account?
I ask because I'm already out one chocolate bar and I'm runnling low on candy. ;)
No, Mark is an Assimilate customer. The advantages he has are available to all Assimilate customers with the proper hardware and the latest Scratch builds.
Aribitrary resolutions are often created from fractional extractions (such as 1/2, 1/4, etc) via cropping, which has very little processing overhead.P.S. Is this unmentionable enhanced processing as good as a 4k debayer -> 2k RGB conversion? Can it go to any arbitrary resolution or is it exploiting a supersample algorithm in the debayer process that limits it to 1/2n resolutions? Is it taking all 4k sensor sites into account?
Or you can work with a post company that can do the dailies prep for you, often for less than you would ultimately spend to do it yourself, at least on an individual project.(from im.thatoneguy)
Or you rent processor time on a dedicated renderfarm.
Paper Bag, Norway
(Beat you to it Fredrik)
Gunleik
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