Click here to go to the first RED TEAM post in this thread.   Thread: Red Render Farm

Reply to Thread
Page 2 of 9 FirstFirst 123456 ... LastLast
Results 11 to 20 of 85
  1.   Click here to go to the next RED TEAM post in this thread.
  #11  
    Red Team Deanan's Avatar
    Join Date
    Jan 2007
    Posts
    3,847
    here's a script to generate new QT refs in a directory:
    -------------------------------------------
    #!/bin/tcsh

    #usage: makerefs search directory

    find $1 -name "*_001.R3D" -print >> /tmp/filelist.$$

    foreach i (`cat /tmp/filelist.$$`)
    echo Making refs for $i
    ./REDline -i $i -w2 --useMeta
    end
    rm /tmp/filelist.$$
    Reply With Quote  
     

  2.   Click here to go to the next RED TEAM post in this thread.
  #12  
    Red Team Deanan's Avatar
    Join Date
    Jan 2007
    Posts
    3,847
    and another script to take an FCP EDL and make a copy list (for copying only the shots in an EDL to say a scratch system). It just generates a list of copy commands but could be modified easily to just copy directly.

    -------------------------------------
    #!/bin/tcsh

    #usage: cpfind edl destination_dir commands_file search_directory

    find $4 -name "*.RDC" -print >> /tmp/filelist.$$

    touch $3
    foreach i (`grep "FROM CLIP NAME" $1 | cut -d"-" -f 2 | cut -d"_" -f 2-4 | sort | uniq`)
    echo -n Looking for $i
    set found=`grep $i /tmp/filelist.$$`
    if (`grep -c $i list` != 0) then
    echo -n " "
    echo Found: $found
    echo -n "cp -r " >> $3
    echo -n \"$found\" >> $3
    echo -n " " >> $3
    echo -n \"$2\" >> $3
    echo >> $3
    else
    echo " ...Not Found"
    endif
    end
    rm /tmp/filelist.$$
    Reply With Quote  
     

  3.   Click here to go to the next RED TEAM post in this thread.
  #13  
    Red Team Deanan's Avatar
    Join Date
    Jan 2007
    Posts
    3,847
    you get the idea... quite easy to extrapolate that into whatever you need.
    Reply With Quote  
     

  4. #14  
    Quote Originally Posted by BASSAM MSSALATIE View Post
    thanks Jeff hope you could do something about this i am really interrested
    having small farm with running cows in it .:)
    Take a look at Butterfly Net Render from Liquid Dream Solutions. The "Pro" version and support for 5 render nodes is $125, or 15 nodes for $375. It has multiple jobs / batches, priority, etc.. You can access render services via internet / WAN. ...Keep your farm at home base, submit jobs from your notebook on-set, provided you can transfer R3D files over that fast. Hehe.
    - Jeff Kilgroe
    - Applied Visual Technologies, LLC | RojoMojo
    - EPIC-M Package Available! Over 1TB SSD media, RPP's & more.


    List of all current RED software tools.
    Reply With Quote  
     

  5. #15  
    Quote Originally Posted by Jeff Kilgroe View Post
    REDline is available now for OSX and will be for Win/Lin soon.

    Most network render node management softwares will allow you to customize for REDline and set up your network render pipeline. Qube! and Alienbrain should be easily adapted to support REDline. I use ButterflyNetRender for LightWave and XSI and it will work with REDline too.. I'm also thinking Spider (from the defunct Station-X) would be easily adapted too. I'll ask the guy who holds the source code if he's interested. That could be a nice free option for a lot of individual RED owners looking to set up a small farm.
    I havent done a lot of batch work with Alienbrain, but I find the GUI system to be a bit slow / cumbersome, especially with larger directory trees. I know that you can go "under the curtain" and adjust the files in the working directories, but unlike subversion (or similar) I don't know of any way to initiate checkin or checkout proceedures outside of the GUI. (Maybe I'm just not familiar enough with it, though.)

    JT
    Austin, Texas
    JT Coleman
    Red #396
    Inner Child Studios
    www.redaustin.com
    Reply With Quote  
     

  6. #16  
    Senior Member
    Join Date
    Jun 2007
    Posts
    1,711
    Quote Originally Posted by Jeff Kilgroe View Post
    Take a look at Butterfly Net Render from Liquid Dream Solutions. The "Pro" version and support for 5 render nodes is $125, or 15 nodes for $375. It has multiple jobs / batches, priority, etc.. You can access render services via internet / WAN. ...Keep your farm at home base, submit jobs from your notebook on-set, provided you can transfer R3D files over that fast. Hehe.
    thanks Jeff iam amazed about NODES
    it is not too much coast .
    then where is the coast will gonna be ( on computer units connected to it)?
    so let's say i want to build 10 cows farm so all i need id
    10 pc's 10 *2k usdollars =20 k
    or
    10 mac's 10* 4k = 40 k
    is it correct ??
    Reply With Quote  
     

  7. #17  
    Senior Member
    Join Date
    Jan 2008
    Location
    Seattle, WA
    Posts
    117
    Sweet! Thanks for that! I can definitely use these scripts... I see how you can extrapolate that in order to push cpu intensive redline tasks to other macs say over ssh...

    I'll look into the software solution as well. Very cool.
    Reply With Quote  
     

  8. #18  
    Banned
    Join Date
    Mar 2007
    Posts
    1,732
    Quote Originally Posted by BASSAM MSSALATIE View Post
    thanks Jeff iam amazed about NODES
    it is not too much coast .
    then where is the coast will gonna be ( on computer units connected to it)?
    so let's say i want to build 10 cows farm so all i need id
    10 pc's 10 *2k usdollars =20 k
    or
    10 mac's 10* 4k = 40 k
    is it correct ??
    bassam, macs are pcs.
    only important difference is the operating system.

    while the macpros are great machines, for a renderfarm they are certainly not a good choice. to large, to many options you don´t need, etc etc.

    for a renderfarm you can easily run osx on usual pcs - depending on your local laws. DISCLAIMER: In germany its legal, even when apple does not allow it, as long you don´t patch it. In other nation laws are stricter and you are not allowed, so make sure that your planning is according to local law.

    ideal in the backbones would be linux naturally - as it has much lower cost than the os from apple or microsoft.

    our configuration in the renderfarms, which we think is the "sweetspot".
    quadcore intel 2.4/2.5 cpu: 200-250 euro.
    solid actual motherboard with dual gigabit-lan and onbaord graphics: 100 euro
    4 GB ram: 80-90 euro
    19´ 1/2he case: 50-100 euro
    500 watt poer supply: 50-100 euro

    so, you look at a total of 500-600 euro per quadcore unit, or, in $€, ~125-150$ per node. excluding OS, which will raise the price 0-50€ per node depending on your choice.

    to speed up things a san storage is recommendable, but a dual gigabit attachement is not slowing things down tooo much until ~32 cores.
    Reply With Quote  
     

  9. #19  
    Senior Member
    Join Date
    Jun 2007
    Posts
    1,711
    Quote Originally Posted by laguun View Post

    for a renderfarm you can easily run osx on usual pcs - depending on your local laws. DISCLAIMER: In germany its legal, even when apple does not allow it, as long you don´t patch it. In other nation laws are stricter and you are not allowed, so make sure that your planning is according to local law.

    .
    thans for calculating this for me so
    WHAT IS THE RELATION WITH LOCAL LAW HERE ?:sick:
    is there is something agains law ?
    Reply With Quote  
     

  10. #20  
    Banned
    Join Date
    Jan 2008
    Posts
    813
    Quote Originally Posted by laguun View Post
    for a renderfarm you can easily run osx on usual pcs - depending on your local laws. DISCLAIMER: In germany its legal, even when apple does not allow it, as long you don´t patch it. In other nation laws are stricter and you are not allowed, so make sure that your planning is according to local law.
    OSX runs on Darwin, which is open source and freely available, thanks to Apple. I wonder if somebody has tried putting just Darwin and create render farms.
    Reply With Quote  
     

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts