Thread: Colorista or Speed Grade?

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  1. #41  
    Senior Member jake blackstone's Avatar
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    Quote Originally Posted by Les C. View Post
    OK - then adjusting the exposure and WB is the only workflow necessary. Leave the R3Ds as they are except for those changes.

    And from what you seem to be saying, that would be quite workable in Resolve, as you rarely adjust metadata anyway (and thus, having the native R3Ds in Resolve wouldn't be very important to you).

    This would probably be quite a lot faster (grading with DPX or EXR or whatever) than grading from Resolve with R3Ds.
    And the best part? You're working with full debayer quality, no RR needed.
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  2. #42  
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    Quote Originally Posted by jake blackstone View Post
    Contrary to popular belief, there is nothing wrong with using DPX, as an intermediate codec, as long as it is done correctly.
    I agree 100%. Michael Cioni has also written extensively about the use of DPX files on Social Network and Girl with the Dragon Tattoo, both of which required DPX because of the number of finished VFX files in each film (over 1000 effects shots). Using uncompressed DPX also takes a lot of the workload off the color-correction computer, since no debayering and decompression is needed.

    I have worked on projects where the DPX renders were a little buggy in spots, or the relative exposure settings were not optimal, and I had my assistant go back and redo a few shots or a few sequences. But we're talking 5 minutes out of a 120-minute film. In most cases, we were trying to get more detail out of highlights, so it was just a question of dropping the levels half a stop or a stop. We still had lots and lots of range to get the precise picture the DP and director wanted, using a custom LUT, and in some cases custom curves and an extra layer or two.
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  3. #43  
    Senior Member Nick Shaw's Avatar
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    One caveat with DPX (other than which I fully endorse what Marc and Jake are staying) is that 16-bit DPX is (obviously) preferable to 10-bit, but not all apps support it. This being the Adobe forum it's worth noting that After Effects (at least up to CS 5.5 – I've not tested 6.0) only supports 10-bit DPX.
    Nick Shaw, London, UK
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  4. #44  
    Senior Member Cory Petkovsek's Avatar
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    No 16-bit DPX in AE CS6 yet. However OpenEXR works in AE, supports 16 (or 32-bit) and has tighter compression (at 16-bit) than DPX (at 10-bit) in my experience. It's also supported by resolve, and with ProEXR is supported in premiere and photoshop.
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  5. #45  
    I've written an AE plug-in called DPX Plus to read 16-bit DPX in a pinch. You're still limited to 10-bit when writing out of AE though. In general it's probably better to stay away from it if you can.

    Brendan
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  6. #46  
    Senior Member jake blackstone's Avatar
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    I'd like to now just how many users are successfully using EXR to grade with in production settings or how often one NEEDS to use 16 bit DPX for grading? Anyone...?
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  7. #47  
    Senior Member Cory Petkovsek's Avatar
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    I don't think anyone needs 16-bit dpx with openexr available, but if it wasn't available then for sure.

    We are using OpenExr for our vfx workflow with RCX, Premiere and AE on our feature, right now. The post-vfx EXR clips combine with the R3Ds for grading.

    I'm sure ILM uses it.

    I know at least one Scratch based DI house in LA that prefers to work with 16-bit tiffs. But at 5k they are so dang big (60-80mb/frame). EXR compression results in about half the size.
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  8. #48  
    Senior Member jake blackstone's Avatar
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    Quote Originally Posted by Cory Petkovsek View Post
    I don't think anyone needs 16-bit dpx with openexr available, but if it wasn't available then for sure.

    We are using OpenExr for our vfx workflow with RCX, Premiere and AE on our feature, right now. The post-vfx EXR clips combine with the R3Ds for grading.

    I'm sure ILM uses it.

    I know at least one Scratch based DI house in LA that prefers to work with 16-bit tiffs. But at 5k they are so dang big (60-80mb/frame). EXR compression results in about half the size.
    I did mention very specific format- EXR or 16 bit DPX for color grading . i think for VFX EXR is becoming more common now, for color grading... not so much. And that is what we're discussing...
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  9. #49  
    Senior Member Nick Shaw's Avatar
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    Quote Originally Posted by jake blackstone View Post
    I did mention very specific format- EXR or 16 bit DPX for color grading . i think for VFX EXR is becoming more common now, for color grading... not so much. And that is what we're discussing...
    When you do your VFX in 16 bit it makes sense to preserve that into the grade, does it not? Certainly a big studio project I'm currently working on (NDA means I can't give details) is using a fully 16-bit (or above) pipeline right through into DI.
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  10. #50  
    Senior Member jake blackstone's Avatar
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    Quote Originally Posted by Nick Shaw View Post
    When you do your VFX in 16 bit it makes sense to preserve that into the grade, does it not? Certainly a big studio project I'm currently working on (NDA means I can't give details) is using a fully 16-bit (or above) pipeline right through into DI.
    Is 16 bit DPX used? Of coarse. But that wasn't the question. The question was "How often one NEEDS to use 16 bit DPX for grading?"
    How much more image latitude, practically speaking, will you retain, while working with 16 bit Lin vs 10 bit Log? Even working with film latitude and DPX 10 bit Log I had never had any issues of running out of dynamic range of the image. Is increased amount of data really worth it, financially speaking?
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