Thread: Premiere CS6's "Export Media" is one lazy bugger.

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  1. #11  
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    Hi,

    How are you exporting?

    Are you doing a direct export from Premiere? Or are you cueing the job through AME? (Adobe Media Encoder)

    There definitely does appear to be something wrong. Here are a few things to check.

    With Direct Export, your GPU and the RED Rocket should both be doing most of the heavy lifting. I see 5% CPU usage in this scenario when downscaling from 5k HD, the GPU helps a LOT. The Rocket frees up CPU cycles because it's doing all the decoding.

    If you're cueing through AME, there is a chance that it can't access the Rocket if PR is still open. When I cue through AME, I always close PR first so that AME will have access to the Rocket card.

    As I've mentioned before, I think that the issues here could be related to you using multiple GPUs.

    Wes
    Last edited by Wes Howell; 08-13-2012 at 11:24 AM.
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  2. #12  
    Senior Member David Collard's Avatar
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    Dumb point, but I recall a specific plugin for Red and premiere 5.5. Maybe a plugin is missing.
    David in Toronto
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  3. #13  
    Quote Originally Posted by Wes Howell View Post
    Are you doing a direct export from Premiere?
    Hi Wes. I'm doing a direct export from Premiere. Haven't even tried AME yet.

    There definitely does appear to be something wrong. Here are a few things to check.
    With Direct Export, your GPU and the RED Rocket should both be doing most of the heavy lifting. I see 5% CPU usage in this scenario when downscaling from 5k HD, the GPU helps a LOT. The Rocket frees up CPU cycles because it's doing all the decoding.
    The GPUs are not used during export at all. I can't tell if RR is used or not.

    I'm pretty sure this exporting issue is somehow related to other issues Premiere is having with RED Rocket. Not sure if you saw my post in the other thread, but I realized that in my system, Premiere uses RR only when playback resolution is set to Full.
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  4. #14  
    Quote Originally Posted by Wes Howell View Post
    As I've mentioned before, I think that the issues here could be related to you using multiple GPUs.
    Wes, my 460/580/RED Rocket setup runs very nicely on DaVinci Resolve 8 & 9. The issue is not with the hardware; this is software related. Please see my latest update on the issues I'm experiencing with Premiere.
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  5. #15  
    Senior Member Johnny Friday's Avatar
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    Petri,
    for what it is worth: I got tired of trying to render out of premier....BEST way i found is via AME---this dramatically improved things. WHY? don't know, but was the ONLY way i could get a render....I did an hour doc with heavy on effects and R3d with some mixed codecs and 22hours of rendering via AME....but out of premier direct just would not go at all....after 24 hours i gave up and went AME route. I'm using a Quadro 4000 card; RR card in an 8core with 32gb ram. Was really not impressed with the render times...So bad, i see beyond the positives of RAW editing and transcoding to prores 4444 from RCX as a better workflow....
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  6. #16  
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    Hi Petri,

    Direct export should work. :(

    I tested the Rocket on my Mac just now and it works fine regardless of what the resolution is set to. I'll plan to test this on my PC but I expect to see the same results.

    Genuinely sorry that you're having issues - they are not common. It might be worth reducing / pulling out your additional grpahics cards just to verify that the issue still occurs. (if it's not too much hassle) There is also a chance that this might be a RED Rocket firmware / software issue. I am using firmware from a couple months ago on my Rocket without issues. FWIW, 3rd party effects can definitely contribute to slower render times.

    Wes
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  7. #17  
    Johnny, I'm fairly certain I could achieve much faster rendering times by using AME. But going that route would defeat the entire point of Premiere's support for native RED format. I don't wish to do that one extra step of exporting from Premiere into something I can feed into AME. To me that feels totally pointless and a waste.

    The thing is, I'm absolutely positive the poor performance of Premiere direct export is nothing but a piece of buggy/poor code somewhere... and once Adobe finds and fixes it, we're all going to see superbly fast direct exporting which uses both RR and GPUs to their fullest. And that would be another big step towards Premiere reaching its full potential.
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  8. #18  
    Senior Member Chris McKechnie's Avatar
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    Quote Originally Posted by Petri Teittinen View Post
    Johnny, I'm fairly certain I could achieve much faster rendering times by using AME. But going that route would defeat the entire point of Premiere's support for native RED format. I don't wish to do that one extra step of exporting from Premiere into something I can feed into AME. To me that feels totally pointless and a waste.

    The thing is, I'm absolutely positive the poor performance of Premiere direct export is nothing but a piece of buggy/poor code somewhere... and once Adobe finds and fixes it, we're all going to see superbly fast direct exporting which uses both RR and GPUs to their fullest. And that would be another big step towards Premiere reaching its full potential.
    Totally agree. I went with premier because of native support and fast export times....the later doesn't exist.
    Chris McKechnie
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  9. #19  
    Quote Originally Posted by Wes Howell View Post
    Direct export should work. :(
    No disagreement from me :)

    I tested the Rocket on my Mac just now and it works fine regardless of what the resolution is set to. I'll plan to test this on my PC but I expect to see the same results.
    If you're serious about it, replicate my setup and see what happens. Install two Nvidia GPUs, a RED Rocket and first install Premiere 6.0, then update it to 6.0.1. On Windows 7 64-bit Ultimate, not on Mac.

    It might be worth reducing / pulling out your additional grpahics cards just to verify that the issue still occurs. (if it's not too much hassle)
    That's just the point, isn't it? It is a hassle -- especially if I'm supposed to run Premiere with a single GPU and DaVinci Resolve with two. And Wes, let's not forget Premiere runs on my two GPUs + RR quite nicely when I set playback resolution to Full. Sure, it chokes on 5K content but 4K and below play pretttty well.

    There is also a chance that this might be a RED Rocket firmware / software issue. I am using firmware from a couple months ago on my Rocket without issues. FWIW, 3rd party effects can definitely contribute to slower render times.
    Firmware on my RR is v1.1.16.5 which has been out for ages. The driver version is 1.4.27. Rolling back to 1.4.19 made no difference. I'm not using 3rd party effects; those will have to wait until all this 2 GPUs + RR debugging is done with.
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  10. #20  
    There's been some progress. You might also want to read Wes' post earlier in that thread about RED Rocket and 16x9 formats.
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