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#11 |
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Red Team
Join Date: Jan 2007
Posts: 2,766
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#12 |
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Senior Member
Join Date: Apr 2007
Posts: 774
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Can't wait!
I can get RT to DPX but when I choose a DNxHD quicktime it ends up worse than 2:1 (which is still ok'ish) I'm 'assuming' there will be improvements here as writing a quicktime wrapper and doing a DNxHD codec encode are easy compared to the wavelett decode and debayer? thanks Michael |
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#13 |
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OffHollywood
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heh heh heh heh
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#14 |
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Member
Join Date: Oct 2007
Posts: 53
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#15 |
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Senior Member
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Deanan Def stoked for this, hope to see it ASAP as usual! haha
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#16 |
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Senior Member
Join Date: Apr 2007
Posts: 774
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#17 |
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Member
Join Date: Oct 2007
Posts: 53
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Is there any reason that I should not want to use the DNX-HD files that RED Rocket™Cine X can export at this time?
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#18 |
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Senior Member
Join Date: Aug 2007
Posts: 1,711
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We are working out some last issues with the AMT/SDK and it should be ready fairly soon. It will geneate an ALE as well so the workflow is to put all the MXF files into the MediaFile folder first, import ALE and do a relink. Media now in your bin with all the lovely metadata you have come to expect.
Michael
__________________
"Cinema is truth at 24 frames a second, and every cut is a lie," Jean Luc Godard |
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#19 |
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Senior Member
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LOVE this, especially because now a MAC can be involved in that process...
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#20 |
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Senior Member
Join Date: Aug 2007
Posts: 1,711
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Could use more slots in that Mac though... not much I can do when I have an MC on Unity with DX hardware attached.
Michael
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"Cinema is truth at 24 frames a second, and every cut is a lie," Jean Luc Godard |
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