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Type: Posts; User: Mike P.

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    It looks like all the HDR2048/BT1886 is doing is...

    It looks like all the HDR2048/BT1886 is doing is desaturating the whole highlight to put in those colour space gamuts... that's not exactly solving the problem.

    Conversely, even after the IPP2...
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    LOL! Not the magic bullet you were hoping for,...

    LOL! Not the magic bullet you were hoping for, huh? (wouldn't elevated blacks very much help this alleged Komodo low-end saturation issue?)

    It's their default normalization LUTs that come loaded...
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    It's all on their DXL page. Of the samples...

    It's all on their DXL page.

    Of the samples they include in the pack (all Monstro, no Dragon VV) three are LLO OLPF and only one is PX Pro.
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    The official direct-from-panavision LUTs only...

    The official direct-from-panavision LUTs only work properly when bypassing IPP2 transforms (tone map/highlight roll-off), and I was told they did it precisely to remove potential confusion...
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    If it doesn't happen in the r3d/when bypassing...

    If it doesn't happen in the r3d/when bypassing IPP2, then it's a somewhat non-issue (IMO). It should also be recoverable after transform by using REDs IPP2 conversion LUTs (instead of native IPP2)...
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    Can you post a .r3d frame? It's hard to tell...

    Can you post a .r3d frame? It's hard to tell what can/can't be recovered from a normalized image. Also it's hard to tell how buried in the noise floor it is? Is it the last/lowest stop that would...
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